The application of videogames far educational and academic development at the Universidad del Valle

Authors

  • Earvin Flores Bazualto

DOI:

https://doi.org/10.52428/20758960.v8i22.831

Keywords:

Learning, Technology, Videogames, Discipline

Abstract

This research paper describes the production process of the preparation of audiovisual materia Is for the new Higher Technical Career in Video Game Development of the Faculty of Electronics and Computer Science that began its management in 2017. The objective is to diagnose the academic leve[ to which students who represent the first generation of this discipline are subject, to value and spread the recent professional branch offered by Univalle.

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References

Disclaimer Under Section (1976). Documental: La Historia de los Videojuegos. Consultado el 15 de abril de 2017, Discovery Channel. Recuperado de: https://youtu.be/-glzNWTwPWA

Aarseth, E. (2007). Investigación sobre juegos: aproximaciones metodológicas al análisis de juegos. Artnodes, Vol 7, Barcelona, 4-14.

Contreras, R.S., Eguia, J.L., Solano, L. (2011). Video juegos como un entorno de aprendizaje. El caso de Monturiol eljoc. lcono14, año 9, vol 2, 249-261. https://doi.org/10.7195/ri14.v9i2.35 DOI: https://doi.org/10.7195/ri14.v9i2.35

Mandria, J. (2004). Diccionario de la Comunicación Comercial. Ed. Díaz de Santos.

Published

2017-08-30

How to Cite

Flores Bazualto, E. (2017). The application of videogames far educational and academic development at the Universidad del Valle. Revista Compás Empresarial, 8(22), 30–34. https://doi.org/10.52428/20758960.v8i22.831

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Section

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