30 Virtual Worlds Oriented towards Education
DOI:
https://doi.org/10.52428/20758944.v12i37.673Keywords:
lmmersive education, Educational innovation, 30 virtual worlds, Immersive 30 worlds, Virtual learningAbstract
Theprocess of teaching and learning is always evolving, proof of this is the use of 30 virtual worlds oented towards education, where the student creates his "avatar" (abstract representation of the student in the virtual world or infovirtual world). With an avatar the student is able to interact with a virtual community made by other students and teachers, the infovirtual world created by this virtual community is what is known as a virtual classroom. The virtual classroom has a high degree of dimensional visual effects that makes the student through his avatar can cope and be part of a virtual class. lnteraction and collaboration of the virtual community (faculty and students) give importance to social learning. However, the creation of the virtual classroom involves many technical, achieve functionality, correctness and completeness of the interface of the virtual classroom is hard work, this should include issues of limitad accessibility and delay in the process of telecommunications (lag behind), which can result in demotivation in the virtual community participation.
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Copyright (c) 2016 Benjamín H. Buitrago Conde
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